Design e Desenvolvimento de Produto 3D




O universo 3D é realmente fascinante, é extremamente excitante imaginar o que podemos fazer com essa tecnologia e suas aplicações na vida real, como melhorar as suas capacidades. Neste momento, os desafios no processo tornam-se também pontos de inspiração. Esse espaço destina-se a divulgar tudo que esta acontecendo sobre vestuário virtual. Para aqueles que trabalham com Designer & Desenvolvimento de Produtos de Moda e que se utilizam das ferramentas mais avançadas da realidade virtual. Para aqueles que não fazem a mínima idéia do que seja isso mas gostariam de fazer parte se apressem, a realidade virtual é o futuro. Eu espero em breve estar postando as minhas criações em 3D, eu utilizo o Blender que é um software de código aberto, não é tão simples, mas tenho fé que chegarei lá. Quem tiver alguma sugestão meu email annahelena@hotmail.com.br . Sejam Bem vindos ao universo 3D!

sexta-feira, 25 de maio de 2012

Design de vestuário 3D

A survey on CAD methods in 3D garment design
 Yong-Jin Liua, Dong-Liang Zhangb,Matthew Ming-Fai Yuenc -Department of Mechanical Engineering, The Hong Kong University of Science and Technology

Abstract

With the advance in virtual reality applications, garment industry has strived for new developments. This paper reviews state-of-the-art CAD methods in 3D garment design. A large range of techniques are selected and organized into several key modules which form the core of a 3D garment design technology platform. In each module, basic techniques are presented first. Then advanced developments are systematically discussed and commented. The selected key modules – digital human modeling, 3D garment design and modification, numerical integration of draping, 2D pattern generation, geometric details modeling, parallel computation and GPU acceleration – are discussed in turn. Major challenges and solutions that have been addressed over the years are discussed. Finally, some of the ensuing challenges in 3D garment CAD technologies are outlined.
http://wenku.baidu.com/view/b258c435eefdc8d376ee3278.html Para visualizar  o artigo completo





Fig. 1. Human body modeling and segmentation with semantic features [6] and [7] (courtesy of Prof. Matthew Yuen).

 
Fig. 2. Crotch point determination [122] (courtesy of Prof. Bugao Xu).




Fig. 3. Ladies’ dress design on human model [74] (courtesy of Prof. Slavenka Petrak).



Fig. 4. Garment draping and 3D to 2D pattern transformation [53] (courtesy of Prof. Chang Kyu Park).

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Fig. 5. Overview of the reconstruction system of human body proposed in [107].



Fig. 6. Three key feature points (two arm pit and one crotch points) and the associated partitions with six semantic parts[107] (courtesy of Prof. Charlie C.L. Wang).



Fig. 7. The feature model of a mannequin shape [7] (courtesy of Prof. Matthew Yuen).

Fig. 8. Parametric design of human models (courtesy of Prof. Charlie C.L. Wang). (a) Key feature points. (b) The complete set of feature points. (c) Feature graph. (d) Feature patches on human body. (e) Modification by sizing dimension.



Fig. 9. Encoding and decoding a garment feature template [106] (courtesy of Prof. Charlie C.L. Wang). (a) A garment feature template. (b) Feature nodes. (c) Connectivity of feature nodes. (d) Another view of (c) with profile curves. (e) Garment decoding on an individ






Fig. 10. A 3D garment design system LookStailorX developed by Digital Fashion Ltd, Japan [116] (courtesy of Dr. Dong-Liang Zhang).













Fig. 11. Virtual sewing and fitting with 2D pattern input.




Fig. 12. 3D modification tools based 2D sketches (courtesy of Prof. Charlie C.L. Wang). (a) Mesh painting. (b) Mesh cutting. (c) Mesh extrusion. (d) Mesh partition.

Fig. 13. The energy function in a particle system proposed in [13]. I. Collision and stretching. II. Bending. III. Trellising.


Fig. 14. The Kawabata evaluation system.

Fig. 15. Kawabata bending and shearing plots [14].

Fig. 16. Dressed human animation.


Fig. 17. Surface flattening by energy release [104] (courtesy of Prof. Charlie C.L. Wang).



Fig. 18. Multi-level shell map to encode fine details on garment. (a) Isosurfaces in the shell around the base cloth surface. (b) Encoding fine details in isosurface. (c) Fine details transformation between customized garments with different sizes.



Fig. 19. Fine details auto-generation on polo shirt and short pant.View Within Article
Fig. 20. Fine detail transformation on non-manifold garment models. (a) Distance field for base surface. (b) Shells in two views. (c) Insert refined skirt to shell space. (d) Coarse and refined skirt on model A. (e) Fringe reconstruction to modelE.


vestuário em 3D











Movimento da roupa


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